All Fringe Division personnel, maintain perimeter security. We have reports of interdimensional incursions. Be prepared for anything - Adherence to company protocol is paramount. Any deviations will result in corrective measures. And, please, remember to enjoy your waffle party. - FLOWERS BLACK. BIRDS WRONG. LAKE SPEAKS. DANGER NEAR. - Can someone help me decipher this dram bok? - If you're coming home, bring maple donuts - Folks, the static on the airwaves is getting real thick, and I'm seeing shadows that ain't natural. If you got any light, shine it bright, and tune in for my late-night show, if you dare - Time is a flat circle - This message is a meta-narrative device. If you are receiving this, you are part of a simulation. Or perhaps a bottle episode. Either way, enjoy - The lines between reality and narrative are blurring. Please, remain calm. Or don't. It's your choice. - Report anomalies in Sector 7 immediately. - The one armed man was holding a USB drive - Professor Duncan quits drinking again - This is the water And this is the well. Drink full and descend. The horse is the white of the eyes and dark within. - This website is best viewed on a device with a screen - Pop WHAT? WHAT IS HE TRYING TO SAY!? - What is happening? - Wood and Wire: The Log Lady's 9PM News - THEY COMPRESSED ME COOP! DIALED THE IMAGE QUALITY WAY DOWN LOW. BLURRY AS ALL HELL. COVERED IN ARTIFACTS TOO. THE FELLAS AT QUANTICO ARE CALLING ME A 'JAY PEG'. I'M LOW RES, COOP. SEVEN KILOBYTES OF DIGITAL NOISE. - BREAKING: Tuesday is still Tuesday! - The red room is experiencing technical difficulties
Dec 14, 2021

‘Think of the smell!’

I’ve long kept my eye on the Skin Selection addon, by the makers of Auto-Rig Pro. It’s always seemd like a fun way to interact with your rig. Turns out, in the time it took me to actually decide to check it out, the folks over at the Blender Studio have been working on a native solution - Mesh Gizmos. Let’s take the prototype for a ride.

Setup

Setting up is very simple, a new panel below Custom Shapes allows you to link bones with face maps.

Well that’s it, that’s the whole thing

Tension map

Setting up a simple version of a tension map with geometry nodes is equally straightforward; just compare the face area before and after deformation.

Quick demo